Skills[]
Skills are essential for your survival in the harsh world of Wings of destiny. Each hero class has its own 7 basic skills and later on, when you choose specialize into a transcendance class, you can learn 3 more skills.
You can access your character's "Skills" menu by pressing hotkey "J" on your keyboard. Alternatively, your skills you can also access this menu by clicking Character/Bag icon in the toolbar at the bottom of the screen (the 1st one to the left) or press (hotkey) "C" on your keyboard and then click on the "Skills" tab to view them.
You can't upgrade skills by yourself. Unlike other games, WoD doesn't let you choose which skills go up in level. It happens in a certain order from level 1 to level 70. By then, all of your skills will be at their maximum level.
As your character progresses to the higher levels, your skills will upgrade automatically (after leveling up, check your skills and look for a word "UP" written above the skill, so you can see which one was upgraded)
The skills described below correspond to the Level 1 values. As your character reaches level 50-51, you will gain the ability to use runes, which add certain effects to your skills.
The skill and the rune information is also included on the class pages at their maximum level:
Knight - Hunter - Mage - Priest
Knight's skills[]
Hack Hack is the basic attack of the Knight, inflicting 100% physical damage. Select an enemy target, then left-click the target again to attack. | |
Furious Chop ( MP Cost: 5 MP // Cooldown time: 3 sec. // Casting Range: 120 ) Delivers a swift weapon attack to an enemy. Deals 40 DMG + 101% ATK. | |
Charge ( MP Cost: 9 MP // Cooldown time: 15 sec. // Casting Range: 550 ) Charges directly to an opponent. Deals 30 DMG + 80% ATK. | |
Explosive Strike ( MP Cost: 11 MP // Cooldown time: 6 sec. // Casting Range: 120 ) Delivers a violent strike to an oponent. Deals 140 DMG + 122% ATK. | |
Tornado Chop ( MP Cost: 17 MP // Cooldown time: 3 sec. ) Perform an intricate dance of swirling blades, attacking up to 6 nearby opponents. Deals 80 DMG + 44% ATK every 0,5 sec for 3 seconds. Player must direct character movement for the duration of the attack. | |
Intimidation ( MP Cost: 15 MP // Cooldown time: 20 sec. ) Intimidates up to 8 nearby enemies. Deals minimal damage while reducing enemy Defense by 50 and Movement Speed by 50% for 5 sec. This skill activates aggro for affected targets. | |
Vigilance ( MP Cost: 35 MP // Cooldown time: 60 sec. ) Reduces damage taken by 48% for 5 seconds. |
Hunter's skills[]
Simple Shot Simple Shot is the basic attack for the Hunter, inflicting 75% physical damage. Select an enemy target, then click the target again to attack | |
Piercing Shot ( MP Cost: 5 MP // Cooldown time: 3 sec. // Casting Range: 600 ) Takes a powerful shot at a target. Deals 25 DMG + 101% ATK. | |
Concentrated Shot ( MP Cost: 10 MP // Cooldown time: 1 sec. // Casting Range: 600 ) Concentrates your energy into a powerful shot. Deals 180 DMG + 109% ATK. | |
Impact Shot ( MP Cost: 17 MP // Cooldown time: 18 sec. // Casting Range: 600 ) Knocks your opponent back with a forceful shot. Deals 90 DMG + 93% ATK. | |
Rain of Arrows ( MP Cost: 17 MP // Cooldown time: 1 sec. // Casting Range: 600 ) Summons numerous arrows to fall on up to 8 enemies within the target area. Deals 100 DMG + 34% ATK every second for 3 sec. Player must direct the attack for the duration of the effect. | |
Cloud Splitting Arrow( MP Cost: 21 MP // Cooldown time: 15 sec. ) Concentrates energy into an arrow that penetrates up to 5 enemies in a row. Deals 90 (+ 66% ATK) physical damage to each enemy hit and reduces Movement Speed by 50% for 5 seconds. | |
Escape ( MP Cost: 13 MP // Cooldown time: 80 sec. ) Increases Movement Speed by 30% for 8 seconds. |
Mage's skills[]
Magic Blast ( Cooldown time: 1 sec. // Casting Range: 550 ) Basic Mage attack. Deals 45 MDMG + 24% MATK. Selecting an enemy, then left-click the target a second time to activate this effect | |
Fireball ( MP Cost: 10 MP // Cooldown time: 3 sec. // Casting Range: 550 ) Sends a ball of flame at a targeted enemy. Deals 30 MDMG + 100% MATK. | |
Lightning Strike ( MP Cost: 25 MP // Cooldown time: 3 sec. // Casting Range: 550 ) Summons a bolt of lightning to strike a targeted enemy. Deals 180 MDMG + 109% MATK. | |
Blizzard ( MP Cost: 53 MP // Cooldown time: 5 sec. // Casting Range: 550 ) Summons an icy blizzard that deals 80 (+ 30% MATK) magic damage to all nearby enemies. | |
Magic Shield ( MP Cost: 36 MP // Cooldown time: 15 sec. ) Creates a magic shield that protects the caster. Absorbs 20% of all damage for 30 sec or until it has absorbed 800 damage. | |
Energy Assault ( MP Cost: 81 MP // Cooldown time: 1 sec. ) Unleashes powerful magic against nearby enemy targets. Deals 115 (+ 61% MATK) magic damage and reduces target Movement Speed by 50% for 5 sec. | |
Teleport ( MP Cost: 38 MP // Cooldown time: 18 sec. // Casting Range: 600 ) Instantly teleports you to the selected location. |
Priest's skills[]
Holy Flare ( Cooldown time: 1 sec. // Casting Range: 550 ) Basic Priest attack. Deals 40 MDMG + 25% MATK. Selecting an enemy, then left-click the target a second time to activate this effect. | |
Absolution ( MP Cost: 15 MP // Cooldown time: 1 sec. // Casting Range: 550 ) Cleanses the target of all sins. Grants 30 HP + 100% MATK value to friendly target but deals 30 MDMG + 105% MATK value to enemy targets. | |
Infuse ( MP Cost: 24 MP // Cooldown time: 6 sec. // Casting Range: 550 ) Infuses magical energy within the target. When targeting allies, restores 50 (+ 15% MATK) HP instantly and an additional 30 (+13% MATK) HP every 2 sec for 12 seconds. When targeting enemies, deals 30 (+ 65% MATK) magic damage and an additional 35 (+ 21% MATK) magic damage every 2 sec for 20 seconds. | |
Disintegrate ( MP Cost: 34 MP // Cooldown time: 20 sec. // Casting Range: 550 ) Turns a target into dust. Deals 175 MDMG + 114% MATK. | |
Bestow ( MP Cost: 132 MP // Cooldown time: 30 sec. ) Emits 10 vawes of healing energy, restoring 45 (+ 5% MATK) HP to all nearby allies. Lasts 5 sec. Player must direct the action throughout its duration and will not take damage while directing skill movement. | |
Blessing ( MP Cost: 36 MP // Cooldown time: 1 sec. // Casting Range: 550 ) Increases Max HP by 350 for 10 min. | |
Circle of Refuge ( MP Cost: 97 MP // Cooldown time: 30 sec. // Casting Range: 550 ) Maintains a magic circle in the target region for 10 sec. Restores 65 HP + 20% MATK value every 2 sec to all friendly targets within the circle. Deals 80 MDMG + 25% MATK value to enemy targets in the circle every 2 sec. |